Bounty Temple Whitepaper v1.0
  • About Bounty Temple
    • 📣Revolutionising the GameFi Landscape
    • 💭The key problems of current P2E models
    • 🌟Introducing Play-to-Earn Evolution (P2EE)
    • 💡Vision and Missions
    • 📈Roadmap
    • 👩‍🏫Team and Advisors
  • Gameplay
    • 🛕What is Bounty Temple?
    • ♻️Core Gameplay Loop
    • ❗Daily Quests
    • 🎲Random Events
    • 🐕Pet System
      • Pet Food
    • ⚔️Guild Wars
      • 🌀Seige
      • Culture Points
    • 🛒Shop
    • 💰Currency
  • NFTs
    • 🎰Bounty Temple Monument (BTM)
      • ⚒️Crafting
    • 🐙Kraken Founders Rune (K-Rune)
      • 🎁Special Traits & Trait Rewards
  • Marketplace & Tokenomics
    • 💵Revenue Streams
    • 💎Bounty Temple Token ($TYT)
      • 🔧$TYT Utilities
      • 🪙$TYT Tokenomics
    • ☄️Energia ($GIA)
      • 🔧$GIA Utilities
      • ⚖️How is $GIA Stable?
    • 🔮Proprietary Algorithms
    • 💵How does a player earn?
    • ♦️Staking
    • 👑Treasure Boxes
      • ⚜️Shards
  • Scholar Ecosystem
    • 🌎Core Ecosystem
      • 🌏Orasis Ecosystem
      • 🗝️Rental System
      • 👩‍🎓Scholar Scoring System (SSS)
      • 🏛️House of Pluto (HOP)
  • Contact
    • 📞Official Channels
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On this page
  • Bubble Frenzy
  • Gold Bonanza
  1. Gameplay

Random Events

Random events aim to provide players with more interactions while spinning the slots. Every event gives different kinds of rewards.

Bubble Frenzy

Spinning the BTM will have a 20% chance to trigger the Bubble Frenzy random event. 3-4 bubbles will float up on the screen within a 1 second window. Popping the correct bubbles will give players a chance to earn rewards:

  • Blue bubble - Rewards players with loot

  • Red bubble - Incurs a penalty

Bubble Type
Outcome
Pool Weight
Amount

Blue

Loot: Empty

59%

0

Blue

Loot: Gold

40%

Based on multiplier

Blue

Loot: Airdrop

0.01%

  • Gold = based on multiplier (70%)

  • Gems = 500 (15%)

  • Items = 1 (15%)

Red

Penalty: Reduce Gold

n/a

Reduce based on gold multiplier

Gold Bonanza

Spinning “Gold (big)” for the 5th time will trigger the Gold Bonanza random event. The player’s next spin will get a 150% gold multiplier.

Spin Type
Outcome

Attack

Gold received from successful attacks will be multiplied by 150%

Counter Attack

Gold received from successful attacks will be multiplied by 150%

Steal

Gold stolen from opponents will be multiplied by 150%

Gold (Big)

Amount of gold received will be multiplied by 150%

Gold (Small)

Amount of gold received will be multiplied by 150%

Miss

The 150% multiplier will take effect will carry over until you successfully spin one of the above actions

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Last updated 2 years ago

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