> For the complete documentation index, see [llms.txt](https://bountytemple.gitbook.io/whitepaper-v1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bountytemple.gitbook.io/whitepaper-v1/gameplay/random-events.md).

# Random Events

Random events aim to provide players with more interactions while spinning the slots. Every event gives different kinds of rewards.

## Bubble Frenzy

Spinning the BTM will have a 20% chance to trigger the Bubble Frenzy random event. 3-4 bubbles will float up on the screen within a 1 second window. Popping the correct bubbles will give players a chance to earn rewards:

* **Blue bubble** - Rewards players with loot
* **Red bubble -** Incurs a penalty

<table><thead><tr><th width="105" align="center">Bubble Type</th><th width="211" align="center">Outcome</th><th width="113" align="center">Pool Weight</th><th align="center">Amount</th></tr></thead><tbody><tr><td align="center">Blue</td><td align="center">Loot: Empty</td><td align="center">59%</td><td align="center">0</td></tr><tr><td align="center">Blue</td><td align="center">Loot: Gold</td><td align="center">40%</td><td align="center">Based on multiplier</td></tr><tr><td align="center">Blue</td><td align="center">Loot: Airdrop</td><td align="center">0.01%</td><td align="center"><ul><li>Gold = based on multiplier (70%)</li><li>Gems = 500 (15%)</li><li>Items = 1 (15%)</li></ul></td></tr><tr><td align="center">Red</td><td align="center">Penalty: Reduce Gold</td><td align="center">n/a</td><td align="center">Reduce based on gold multiplier</td></tr></tbody></table>

## Gold Bonanza

Spinning “Gold (big)” for the 5th time will trigger the Gold Bonanza random event. The player’s next spin will get a 150% gold multiplier.

<table><thead><tr><th width="207" align="center">Spin Type</th><th align="center">Outcome</th></tr></thead><tbody><tr><td align="center">Attack</td><td align="center">Gold received from successful attacks will be multiplied by 150%</td></tr><tr><td align="center">Counter Attack</td><td align="center">Gold received from successful attacks will be multiplied by 150%</td></tr><tr><td align="center">Steal</td><td align="center">Gold stolen from opponents will be multiplied by 150%</td></tr><tr><td align="center">Gold (Big)</td><td align="center">Amount of gold received will be multiplied by 150%</td></tr><tr><td align="center">Gold (Small)</td><td align="center">Amount of gold received will be multiplied by 150%</td></tr><tr><td align="center">Miss</td><td align="center">The 150% multiplier will take effect will carry over until you successfully spin one of the above actions</td></tr></tbody></table>
