โ™ป๏ธCore Gameplay Loop

Bounty Templeโ€™s core gameplay loop consists of 2 aspects - the slot machine system and the building system. The main aim of the game is to raid other playersโ€™ villages to earn rewards, which can be used to build and level up your own village.

Slot Machine System

To raid a village, the player must spin the slot machine-styled BTM to determine the action they will take next, including attack, steal, shield, and more.

Slot machines (BTMs) have total Mana limit. Every spin uses 1 Mana and will perform 1 action. Different BTMs will have different Mana limits and cooldown rates. Rewards will be given when you complete the action given.

Type of BTMTotal ManaCooldown

Common (Base BTM)

50

+1 mana every 12 mins

TBD

TBD

TBD

*Note: The values in the table are just examples - final values are yet to be determined.

List of Available Actions

The following table indicates the types of actions available to the player by spinning the BTM, as well as its weightage in the overall pool. Corresponding actions are taken when players land 3 of the same action icons in a row. If the player does not get 3 of the same action icons a row, no action will be taken.

Action TypePool Weight (%)Outcomes

Shield

15

Add +1 defence to your village

Steal

15

Steal other villageโ€™s gold

$GIA

5

Obtain 5x $GIA

Attack

15

Attack another village

Counter-Attack

10

Raid your previous 3 raiders

Mana

5

Add 10x Mana

Gold (Small)

10

Obtain 10,000 gold

Gold (Big)

10

Obtain 80,000 gold

Gold (Random)

10

Obtain a random amount of gold

None

5

Nothing happens

Note: The values in the table are just examples - final values are yet to be determined.

Building System

Leveling up your buildings will increase your gold multiplier, this increasing your earnings in the long run.

By default, each village with have 5 buildings. Each village will have 5 levels of upgrades to be unlocked. Once all buildings have reached the maximum level, the player will move to the next village. Each new village requires more gold to upgrade.

Building MMR

  1. Player start with a Level 1 building (from tutorial), with a base MMR of 20.

  2. Every time the player upgrades to the next village, they will have 1x default building 1 (level 1).

  3. MMR will drop if all the buildings are destroyed.

  4. Each building upgrade will increase MMR (total of all the max buildings will be 500 MMR) Example: Level 1 Building (MMR 20) > upgrade > Level 2 Building (MMR 40)

  5. Repair cost will be 70% of the cost upgrade level. Example: Level 1 - 10,000 > repair cost > 70% = 7,000

Increase / decrease MMR per level:

VillageLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Total MMR

Building 1

5

8

10

12

15

50

Building 2

8

11

15

18

23

75

Building 3

10

15

20

25

30

100

Building 4

12

19

25

31

38

125

Building 5

15

22

30

38

45

150

*Note: The values in the table are just examples - final values are yet to be determined.

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