⚔️Guild Wars
Last updated
Last updated
Guild Wars is an important gameplay mechanic that allows guild members to farm guild materials (NFT), which can be used to potentially enhance gameplay. Partaking in Guild Wars also helps players maintain their Culture Points, which helps them protect their GIA earning capabilities.
Guild Wars occur weekly. On designated Guild War days, the "Guild War" spin option will be unlocked on BTMs, and players will be able to spin Guild War-specific actions.
The goal is to battle other guilds to conquer castles. Guilds who control castles will enable all its members to farm guild materials, which can be combined with GIA to forging guild items.
Guild materials and items can both be used to enhance gameplay (Across-games) or be sold on the marketplace, providing a new stream of revenue for managers and scholars alike. On top of that, guilds will also earn House of Pluto badges and rankings to display their mastery at Guild Wars.
Each server can contain up to 24 guilds, with only 8 castles available to raid and conquer. Every week, guilds will need to defend their castle and/or conquer new castles to be able to farm guild materials from their castle(s).
Participation Requirements: Guilds with a minimum of 10 members are eligible to participate in Guild Wars. However, participation is not automatic; Guild Leaders must actively opt in if they wish for their guild to join the next event, ensuring that only committed and prepared guilds engage in the battles.
Guild Base Buildings: Guild Bases deviate from the standard village mechanics of the base game and are exclusively relevant to Guild Wars. Each Guild Base features four Buildings, each offering multipliers and special buffs for specific actions and items. Buildings consist of three levels, with higher levels providing increased multipliers at a progressively higher cost.
Building Special Buffs: At maximum level (Level 3), Buildings can still be endowed with additional Special Buffs using War Gold. These buffs enhance gameplay mechanics such as firepower, attack frequency, ammunition supply, and mana recovery. However, maintaining the required War Gold balance is crucial to sustain these buffs, as a deficit could result in the temporary loss of benefits.
Repair and Maintenance: Buildings can be rendered "Destroyed" if attacked without any War Shields remaining. This state disables all benefits until the Building is repaired. Repair costs are automatically deducted from loaded War Gold, with any remaining balance allocated to upgrades or special buffs.
War Gold and War Shields: Guild members can contribute War Gold to Buildings, with the visible count indicating both the placed War Gold and the cost required for construction, upgrade, or repair. Additionally, War Shields can be allocated to specific Buildings, enhancing their defensive capabilities against attacks.
In Guild Wars, players engage in dynamic battles using a combination of strategic actions and powerful items, facilitated by the Battle Through Time (BTM) system. Here's a summary of the diverse range of BTM actions and other gameplay mechanics available:
Battle Through Time (BTM) Actions:
Attack: Players can target any Guild within the same Guild War, selecting a specific Building to unleash an assault. Multipliers and buffs can enhance the effectiveness of attacks, potentially destroying multiple War Shields.
Steal: Guilds can execute strategic thefts against rival Guilds by selecting a Building's War Gold to pilfer. The stolen amount is determined by a percentage and may be amplified by multipliers.
Counter-attack: In retaliation against recent assaults, players can launch a counter-attack against up to ten Guilds that targeted their own Guild. Each counter-attack delivers two strikes to the selected Building, with compensation provided if no Guilds are eligible for retaliation.
War Mana: Players manage their War Mana, with a maximum limit of 50. Various actions and multipliers can affect War Mana acquisition, ensuring strategic resource management.
War Gold: Excess War Gold beyond the maximum limit must be allocated to specific Buildings for construction, upgrade, repair, or power-ups, maintaining a balance between offense and defense.
War Shield: Surplus War Shields are distributed among Buildings to fortify defenses against enemy attacks, with multipliers potentially increasing shield acquisition.
Siege Mini-game: Players engage in the Siege mini-game when a Castle is available for conquest, strategically selecting a target to inflict damage. Multipliers can enhance the effectiveness of sieges, facilitating quicker castle conquests.
There is a wide variety of rewards that can be earned from conquering castles, including:
Equipment (weapons, armor, jewellery, etc.)
Consumables (potions, scrolls, elixirs, etc.)
Crafting resources
Books, recipes, cards
Elemental items
Lucky boxes
Rare collectibles / shards
Pet shards
Tools
Miscellaneous drops
Different castles will contain different rewards, creating a secondary trading economy whereby guilds will need to barter with one another to obtain rarer items. All rewards are decentralised in terms of drop rate.
In addition, players' bags have a maximum capacity, which limits the amount of items they can carry at any time.
Guild vs Guild: The typical type of Guild Wars where guilds within the same server battle each other
Country vs Country: Guilds from the same country team up to battle guilds from other countries
Region vs Region: The widest-reaching variant of Guild Wars, whereby guilds from the same region team up to battle guilds from other regions
Other Web3 projects can create additional utility for their community by creating a guild in Bounty Temple. By renting BTMs exclusively to your NFT and token holders, you will be able to provide your loyal members with an additional source of income. Fight guild wars and farm guild items to accelerate your earnings as a community!
In the future, we also plan to enable the selling of third-party NFTs on our marketplace, thereby enabling you to easily acquire quality members for your guild.