๐Introducing Play-to-Earn Evolution (P2EE)
Last updated
Last updated
In the Gamefi industry, the P2E model is the best because it fulfills target audience needs and interests but when uncertainty happens, it becomes worthless. So in order to avoid the uncertainty, there's 4 sections that need to be solved, which is depreciating market/unsustainable tokenomics, Toxic Culture of NFT/GameFi Industry, Project-bounded Assets/Complex Gameplay and Undeveloped Player Ecosystem.
We are actively shaping a more resilient environment for the GameFi industry, specifically aiming to mitigate the impact of future bearish market trends. Our innovative approach involves introducing a new business model, P2E-Evolution, which represents GameFi 2.0. This model boasts bear-proof capabilities, providing a solution to uncertainties and unsustainable player incentives. Notably, our strength increases in more bearish conditions, attracting players while other projects and segments may face stagnation.
To achieve bear-proof stability, we have designed a Stable Utility Token, $GIA, as a reward for our players. Employing similar algorithms as stablecoins, we control the supply, mint rate, and implement unique deposit mechanisms under a revenue > incentive business model.
Pre-allocation is a key feature preventing sudden price increases. GIA's initial upward trajectory due to low supply and high demand (crafting) is managed through pre-allocation, allowing users to deposit USDT to swap GIA for crafts, with all deposits collected subject to 100% dynamic buyback.
A portion of in-game items sales, microtransactions, and the TYT ecosystem fund also contribute to the Deposit pool backing up GIA, distributed at a ratio of 40%, 40%, 20%.
Technically, while GIA's total supply is unlimited, a filter pool with the algorithm "burn = mint x2" ensures manageable and algorithm-capped supply before entering the market.
The barrier effects algorithm in the filter pool prioritizes supplying new crafted playable NFTs. Latecomers can join anytime, benefitting from a 75-day mint rate protection provided by the barrier effect, contributing significantly to player growth rate.
Crafted playable NFTs have a lifespan of 365 days, and less than 1.5% of BTMs converted into crafting time is sufficient to address daily pressure. Culture point management becomes essential, applying pressure to dynamic culture point thresholds that players must maintain through participation in events and revenue generation.
Burn events, such as crafting playable NFTs, forging NFT items, microtransactions, guild wars, tournaments, and frenzy mode, further enhance the ecosystem.
Our focus now shifts from consuming liquidity to game content through weekly guild wars involving 24 guilds matched into one. Winning guilds have seven days to farm NFT items with exclusive drop rates, tradable across 100 games, creating a higher level of earning.
In summary, GameFi 2.0 incorporates bear-proof ability, a robust revenue model, user-centric features, easy and fun dramatic gameplay, and cross-game trading to foster player engagement. Cross-game trading is emphasized to give ownership of NFTs more meaning, creating demand and utility beyond the confines of individual projects in the web3 space. The P2E model is good because it fits the users' needs, but under one condition, which is when the price of the reward is healthy. We improve the model by retaining the best parts and upgrading the shortcomings.
After a year of research (2021), on top of the P2E model, there are four sections that have to change to become a sustainable model that fits the user's needs. P2E-Evolution model is able to aim for mass user adoption while staying healthy at the same time, being good at offense and defense.