Bounty Temple Whitepaper v1.0
  • About Bounty Temple
    • 📣Revolutionising the GameFi Landscape
    • 💭The key problems of current P2E models
    • 🌟Introducing Play-to-Earn Evolution (P2EE)
    • 💡Vision and Missions
    • 📈Roadmap
    • 👩‍🏫Team and Advisors
  • Gameplay
    • 🛕What is Bounty Temple?
    • ♻️Core Gameplay Loop
    • ❗Daily Quests
    • 🎲Random Events
    • 🐕Pet System
      • Pet Food
    • ⚔️Guild Wars
      • 🌀Seige
      • Culture Points
    • 🛒Shop
    • 💰Currency
  • NFTs
    • 🎰Bounty Temple Monument (BTM)
      • ⚒️Crafting
    • 🐙Kraken Founders Rune (K-Rune)
      • 🎁Special Traits & Trait Rewards
  • Marketplace & Tokenomics
    • 💵Revenue Streams
    • 💎Bounty Temple Token ($TYT)
      • 🔧$TYT Utilities
      • 🪙$TYT Tokenomics
    • ☄️Energia ($GIA)
      • 🔧$GIA Utilities
      • ⚖️How is $GIA Stable?
    • 🔮Proprietary Algorithms
    • 💵How does a player earn?
    • ♦️Staking
    • 👑Treasure Boxes
      • ⚜️Shards
  • Scholar Ecosystem
    • 🌎Core Ecosystem
      • 🌏Orasis Ecosystem
      • 🗝️Rental System
      • 👩‍🎓Scholar Scoring System (SSS)
      • 🏛️House of Pluto (HOP)
  • Contact
    • 📞Official Channels
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  1. Scholar Ecosystem
  2. Core Ecosystem

House of Pluto (HOP)

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Last updated 1 year ago

The House of Pluto (HOP) is a system that provides a clear pathway of ascension for Scholars to rise to the rank of Uprising Manager, potentially earning sponsorships from Sponsors.

Uprising Managers can grow alongside quality Managers, and become asset owners of a roster of BTMs. They can then accelerate their earnings by renting out these BTMs to Scholars through the Rental System, reaping a percentage of the rewards through $GIA Farming and Crafting.

How does it work?

When a Sponsor inputs funds, they can allocate their funds into two types of pools, the A Pool and the B Pool.

A Pool: BTM Rental

Funds will be automatically converted in BTM cash vouchers, which can be used to purchase BTMs. Managers will buy these BTMs and rent them to scholars in an automated 3-way profit sharing system between Sponsor, Manager, and Scholar.

B Pool: Crafting

Funds will be automatically converted into crafting tickets for crafting BTMs. Once the Manager sells the BTM, he will receive a cut of the profit and the crafting ticket back. The profit is then split between the Sponsor and the Manager. As the BTM's crafting count increases, it will require a higher cost to craft.

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