๐ตHow does a player earn?
Last updated
Last updated
Bounty Temple (BT) offers players a dynamic and interconnected gaming experience through three main cycles, each providing distinct earning abilities:
1st Cycle: Multiplayer & Friends
In this cycle, players acquire a Bounty Temple Machine (BTM) through rental or crafting, enabling them to earn $GIA. This currency is essential for crafting items, enhancing equipment, and boosting their guild rank. Players spend $GIA during these actions, contributing to the growth of their culture points for a higher earning rate. Additionally, renting a BTM allows players to increase their rating in SSS, encouraging more gameplay and perpetuating the cycle. Most users require some form of certainty of earning rewards to be committed and motivated to participate in the ecosystem. Hence, this is an extremely appealing way for us to attract mass user adoption and promote more people to participate.
Another method that will be used to acquire Web2 users would be through Web2 game release on Appstore and Playstore for users to attempt to experience the game. Up to a certain stage, weโll have a certain method to introduce the Web3 version of the game to them.
2nd Cycle: 100 Players & 1 Server
Players earn $GIA through active gameplay, which can be utilized to purchase in-game items. Engaging in daily tournaments offers an opportunity to win rewards or even NFT shards, with a specific allocation of 40% of the total daily spending that will be converted into the prize pool. These rewards can be exchanged or used to forge, enhance, repair, merge, or trade NFT items on the marketplace. This cycle thus connects back to the first cycle, reinforcing the earning mechanisms and enhancing player progression. Today's total spending of GIA to purchase in-game items (micro items), 40% will go inside into the top pool for rewards.
Example, if todayโs total spending is $100,000 worth of GIA, $40,000 worth of GIA will be swapped to equal value of $TYT and the $GIA will be burned and the $TYT will go into the prize pool for rewards. During the daily tournaments, the prize will be the special shards that can only be obtained in the daily tournament. Only the top X amount of winners are eligible to obtain the daily rewards and only the 10% will be able to obtain more shards. You may then utilize the shards to convert them into a weapon.
This Fosters spending behavior, whereby the more the players spend, the more they can earn.
3rd Cycle: Guild Wars
During these cycles, players and users would be encouraged to spend due to wanting to win the NFT items and acquire exponential rewards.
Out of all the participating guilds, only 1/3 of the participating guilds will emerge as the winning guilds in the guild war and there is a fixed daily drop rate for each loot. Each guild has a guild leader, 4 managers and numerous scholars. The guild leader would be eligible to enjoy a percentage of rewards of whatever his guild members or scholars earn.
The items can be utilized across cross game trading and this would allow users and players to earn even more. Upon acquiring the exclusive NFT items, they will be able to sell to other users. These high lever earning rewards are earned from other players instead of utilizing the liquidity, thus promoting a more healthier ecosystem.
Interconnected Dynamics
The earning mechanisms in Bounty Temple are intricately connected, promoting replayability and elevating the value of in-game items and currencies. The interdependence between the cycles encourages players to explore different facets of the game, fostering a diverse and engaging gaming experience. Whether through multiplayer interactions, server-wide competitions, or guild wars, players have multiple avenues to earn and progress within the Bounty Temple universe. Think about this, players who play GameFi projects are aiming to earn, but projects need the players to spend, itโs actually a conflict of interest. But in Bounty Temple, we solve the conflict and allow the players to earn more while spending.
These 3 cycles enable users and players to earn more and allow the ecosystem to prosper.In the current existing GameFi projects, thereโs projects who tried to enter the 3rd cycle without going through the first 2 cycle, but ended up attracting less players as itโs way too early and it does not fit the user interest. For example, play & earn games are free to play but the ability to earn is uncertain. But within the Bounty Temple Ecosystem, the ability to earn now and in the future will be endless and predictable.
P2E-Evolution model is the end game of Gamefi.